Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts
Saturday, December 8, 2012
Calling it DONE
And I am pretty pleased with the results. Did some minor tweaks to the animation, did some major tweaks to lighting and had a shot at rendering with Motion Blur. ANIMATING IS FUN. Did a walk and a run cycle with Lars (that's this guy) as well that I will get posted here soon.
Tuesday, November 13, 2012
Mind the gap Final
This is the final version. Crappy lighting and everything.... I need to play around with mental ray in Maya some more. I did quite a few test renders and thought I had everything working well. Oh well, live and learn.
All in all I am pretty pleased with how this turned out. My second [real] animation in 3d. Certainly not perfect, but quite a leap from the first. Next thing to tackle in my animation is to get the character to loosen up a bit. Mechanically I am feeling confident. Technique-wise I am much more confident (building poses in 3d is not like drawing out a pose-test in 2d. It requires a more deft touch at times). Acting still needs great improvement, but that's part of the process. SO! Get some more life into the character!
Also, I am thinking I need to gussy up this blog. It's pretty bland. If I am going to continue updating like I have it needs to be more "me."
Saturday, November 10, 2012
Further refining "the gap"
Tuesday, October 16, 2012
First (real) 3d animation and then some other stuff

This is some of the process gone through for the animation. Bits of Idea, staging, character and video reference analysis. The real meat of the planning was a quick walk I animated (pose test) traditionally. I have to find those pages and scan them....Also not shown is the actual video reference.
This is after some changes have been made. Refining some poses, adding breakdowns I was still working mostly in step tangents here... Then I went to auto- tangents to start diving into the curve editor. What a mess
What do I want to fix? Those arms are waaaaaaaaaaaaaaaaay too stiff. I need to get them thangs more dangly. The timing/ spacing overall needs to be cleaned up. The general feel is there, but there's not much texture (on top of some popping going on). That trip needs to be refined, as well as make the object he is tripping on more obvious.
All in all I learned a ton. Next animation is Mind the Gap. Fun fun fun.
Here's some drawings from other stuff:
Open figure drawing. Need to do this more.
Cafe sketching. Starting to feel this a bit more.
Labels: School, Art, Process, Digital Painting
3d,
animation,
cafe sketching,
figure drawing,
process
Friday, March 2, 2012
First semester 3d model
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Process. Top are the original drawings. Middle is the wireframe. Bottom is rendered with textures and lighting. |
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ACTION! |
Character design for 3d
Rumors say that he was once a great hero. A living legend in his time, the man responsible for saving his homeland from a despotic tyrant. But... He was betrayed. Every story is different, his lord took his wife for a lover. His brother-in-arms was bedding with the enemy. It was all for money, power, lands, women or wine. The details don't matter, what matters is his rage. He is now broken, more a force of nature than a man. He roams through the land killing every person he comes across; men, women, children.
For every person murdered he takes a bone and decorates himself with it, then he throws the bodies in a pile and burns them. For every body burned he makes an incision on his chest and arms and rubs the ash in.
I will post some renders of the 3d model soon.
Labels: School, Art, Process, Digital Painting
3d,
character design
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