Sunday, November 25, 2012

enviromenting

The assignment was to take a photo (one that taken by yourself) and turn it into a medieval/fantasy scene.


Kent Station from the roof of the parking garage.

Original underdrawing

Mostly 'finished'. I wanted to keep this piece as simple as possible, looking  more at designing the shapes, value and composition rather than worrying about rendering.

"Done" ..... I really need to figure out how to do color correction on my monitors. Each one of the three is slightly different than the other. The textures as I am looking at them now are way harsher than if I look at this image on my main screen. Weird. Time to figure out  a good way to fix that.


Tuesday, November 13, 2012

Mind the gap Final



This is the final version. Crappy lighting and everything.... I need to play around with mental ray in Maya some more. I did quite a few test renders and thought I had everything working well. Oh well, live and learn.

All in all I am pretty pleased with how this turned out. My second [real] animation in 3d. Certainly not perfect, but quite a leap from the first. Next thing to tackle in my animation is to get the character to loosen up a bit. Mechanically I am feeling confident. Technique-wise I am much more confident (building poses in 3d is not like drawing out a pose-test in 2d. It requires a more deft touch at times). Acting still needs great improvement, but that's part of the process. SO! Get some more life into the character!

Also, I am thinking I need to gussy up this blog. It's pretty bland. If I am going to continue updating like I have it needs to be more "me."

Saturday, November 10, 2012

Further refining "the gap"



I am going to get one final round of crit's then it's ready to render.

figures





Thursday, November 8, 2012

Mind the gap Process

Here's a step by step

Blocking

Now with the sword

Same, with auto tangents (letting the computer automatically inerpolate between frames)

Refining, cleaning up the curves 



Nearly "done" 

That's all for now folks.