Really didn't know where to go with this, so after some class input and help from my instuctor I did a 2d animation pass in flash with the new, more concrete idea
This is some of the process gone through for the animation. Bits of Idea, staging, character and video reference analysis. The real meat of the planning was a quick walk I animated (pose test) traditionally. I have to find those pages and scan them....Also not shown is the actual video reference.
This is the first stage of the animation. Basically a pose test blocking out only the major keys of the walk (contact, down, passing position and up). Felt like I had a good sense of weight, arcs, timing, overlap/ follow-through and all that in this phase....
This is after some changes have been made. Refining some poses, adding breakdowns I was still working mostly in step tangents here... Then I went to auto- tangents to start diving into the curve editor. What a mess
Guh. What the fuck!? It was hard for me to work past this point. Really, I hated this thing. So much broken, I had a hard time to know where to start in fixing it. Beyond just getting it technically to work it was decided that the bit of acting (with the hand) was unnecessary/ distracting/ poorly executed and it would be best to eliminate it. Among a small handful of other fixes. The mechanics were there. That is really nice. In all the struggling with the animation, at least I wasn't fumbling with the animating itself, just the acting.
and here is the final(ish) version. At least, the final one for class. This can probably be taken to a real finish, polished up and put in my portfolio... perhaps. What I was really struggling with in this whole process was some seriously screwed up poses. Working in step tangents I felt like I was able to just work from pose to pose with relative ease. Turns out there is some posing etiquette that needs to be adhered to to keep the computer interpolation from going bonkers.
What do I want to fix? Those arms are waaaaaaaaaaaaaaaaay too stiff. I need to get them thangs more dangly. The timing/ spacing overall needs to be cleaned up. The general feel is there, but there's not much texture (on top of some popping going on). That trip needs to be refined, as well as make the object he is tripping on more obvious.
All in all I learned a ton. Next animation is Mind the Gap. Fun fun fun.