Thursday, April 25, 2013

Monday, March 4, 2013

PHORE MOTOGRAPHY

More photography. Some astute viewers might notice that I haven't uploaded any drawings recently, it's not for not having been drawing. Mostly, the drawings I've been doing haven't been that great and I don't want them to see the light of [internet]. So instead have a bunch of amateurish photography. No guilt from me with taking pictures that aren't that great. I've only been doing it for a couple months, so... I can still suck and not feel bad.














I do have some animation work that I'll upload soon.

Tuesday, February 19, 2013

Not drawings, but still art junk

This is one of my two Australian Shepherds, Princess Leia

This is the other, Han Solo.

This was taken at Seward Park in Seattle. That place is awesome. If you are ever around, go there.

Taking a photography class this semester. I'd started taking more pictures with my little point-n-shoot a few months ago. Figured it's the fastest practical exercise for composition and lighting. Now I have a Nikon d200 courtesy of my camera-junkie father. Having a lot of fun with this class and look forward to adding photography to my regular art doings.


Saturday, December 8, 2012

Calling it DONE

And I am pretty pleased with the results. Did some minor tweaks to the animation, did some major tweaks to lighting and had a shot at rendering with Motion Blur.  ANIMATING IS FUN. Did a walk and a run cycle with Lars (that's this guy) as well that I will get posted here soon.


Sunday, November 25, 2012

enviromenting

The assignment was to take a photo (one that taken by yourself) and turn it into a medieval/fantasy scene.


Kent Station from the roof of the parking garage.

Original underdrawing

Mostly 'finished'. I wanted to keep this piece as simple as possible, looking  more at designing the shapes, value and composition rather than worrying about rendering.

"Done" ..... I really need to figure out how to do color correction on my monitors. Each one of the three is slightly different than the other. The textures as I am looking at them now are way harsher than if I look at this image on my main screen. Weird. Time to figure out  a good way to fix that.


Tuesday, November 13, 2012

Mind the gap Final



This is the final version. Crappy lighting and everything.... I need to play around with mental ray in Maya some more. I did quite a few test renders and thought I had everything working well. Oh well, live and learn.

All in all I am pretty pleased with how this turned out. My second [real] animation in 3d. Certainly not perfect, but quite a leap from the first. Next thing to tackle in my animation is to get the character to loosen up a bit. Mechanically I am feeling confident. Technique-wise I am much more confident (building poses in 3d is not like drawing out a pose-test in 2d. It requires a more deft touch at times). Acting still needs great improvement, but that's part of the process. SO! Get some more life into the character!

Also, I am thinking I need to gussy up this blog. It's pretty bland. If I am going to continue updating like I have it needs to be more "me."

Saturday, November 10, 2012

Further refining "the gap"



I am going to get one final round of crit's then it's ready to render.